Showing posts with label strategicon. Show all posts
Showing posts with label strategicon. Show all posts

Monday, February 21, 2011

Orccon 2011 Recap and Photos

This past weekend I attended Orccon, one of the big gaming cons in Southern California.

First of all, I want to thank everyone that played in my Gamma World and OD&D/Spelljammer games. There's nothing more satisfying for a DM than to see returning players and to hear cheers, laughs, and applause during and after a game. I was also flattered that my games were overbooked with alternates, although it was disappointing to have to turn people away from Gamma World.

So, yes... I attended the con on Saturday and spent about 15 hours gaming, with short breaks for pizza and beer.

For the morning session I played in a game of Mouse Guard. I like the comic and wanted to try the RPG out. I had fun, although we spent much of the session talking about rules as opposed to pretending we were mice. After playing for over 3 hours our team managed to (1) get a cart unstuck from the mud (I can't believe how many dice rolls this trivial task took, christ), (2) ask around town for a friend mouse (without finding him), and (3) have an argument with a group of NPC mice (again, at least an hour and 15-20 dice rolls to resolve this verbal confrontation with NPCs). The game mechanic was indeed clever in how it forced the players to produce a character-driven narrative. But at what cost? The slowness of the games was pretty frustrating, and I don't think it was all the GM's fault. Although I did have a good time, I think I'd have to be prodded a bit before trying out the Burning Wheel rule system again.

For the afternoon session I ran a game of first edition Gamma World. It was a follow up to my SoCal Minicon game from last summer, where the group played a troupe of mutated heavy metal musicians. In this session the group invaded a rusted out oil tanker that was swarming with mutated rat punk rockers. The players found the punk king, snorted his coke and smoked his weed, humiliated (and murdered) his band, turned the rat punks on to metal with the help of a muttonchopped rocker named Lemming, and defeated an evil psychic brain that had been lording over the rat punks. The game ended up being nasty, despicably violent, and riddled with drug abuse and poor life choices. The session had a happy ending, though, when the band's half-chimp triangle player awoke from a magic-induced coma to be reunited with his illegitimate robitussin-addicted son (I wanted to get in some edgy modern psycho-emotional roleplaying, you see). I'm always grateful to get a table full of awesome players like this. Super special thanks to player Troy Z. for presenting me with the original artwork he created depicting the climax of the previous session! Wow!

(Thanks to Louis Garcia for photos of the Gamma World session)

For the evening session I ran an OD&D / Spelljammer hybrid game with 3rd-5th level characters. You can CLICK HERE to read the basic scenario, so I won't repeat it in this post. For the first part of the session the players flew their rickety space tower around the outside of the asteroid, exploring possible entry points. They opted to enter through the nostril of a transplanted supergiant face on the dark side of the asteroid. They explored some of the interior of the asteroid and met one key personality who had been stuck on the rock for many years. Through a combination of luck and cleverness the players ended up doing fabulously, accomplishing their primary mission of uncovering some ancient starfaring navigation scrolls from the interior of the asteroid. There was a super cool close-call climax involving a furious vampire hobbit and dwarf tossing in space.

After the game the players seemed enthusiastic, which was gratifying. One guy who had never played OD&D before said he liked the creepy atmosphere and asked "what happens in the rest of the adventure". I didn't know what to say - the players saw less than 10% of the interior of this particular asteroid. There was no script or "adventure path" for this game - the story was made by the players and the dice. Great work, Team Xylbocx! Thanks again for the fun Saturday night!

Thursday, February 17, 2011

Gamma World: Mutants of Metal vs. Ratt Punx Pregens

Here are six pregenerated characters for Saturday's Gamma World game at Orccon. Of course, return players are welcome to bring their previous character sheets. In this session players have 3-4 hours to defeat a gaggle of mutated rodent punksters pushing addictive Robitussin juice onto post-apocalyptic children. This game might have some (robot) sex, (radioactive) drugs, and (aesthetic) violence in it. See you there.





Thursday, February 10, 2011

Orccon: Game Preregistration Full

This is just a quick note that all pre-regsitration slots have been filled for my February 19 Gamma World and OD&D/Spelljammer Orccon games. There are still three first-come first-served slots open for each game, however. If you want to join in these sessions I strongly recommend you plan ahead to sign-up in person immediately when you get to the con - the earlier the better.

You can still get a discount pre-registration for the con until Feb 14, I believe. CLICK HERE.

See y'all there!

Tuesday, September 21, 2010

Southern California Gaming Conventions: Strategicon, WyrdCon, SoCal Smackdown, Etc.

Gaming is huge in Southern California. It’s so popular, in fact, that there are no fewer than five major gaming conventions in the Los Angeles / Orange County area alone. Surprisingly, however, I often meet local gamers who either never realized there’s a thriving local convention scene, never bothered to visit a local con because they don’t know what to expect, or went to a local con some years ago, had a bad experience, and never returned.

The point of this post is twofold. First, I simply want to provide a list of the Southern California gaming cons I am aware of. Second, I want to give brief first- or second-hand descriptions of what these cons are like. Hopefully this information will be useful for some readers:
2011 Southern California Gaming Con Calendar:
Feb 18-21: Strategicon / OrcCon – LAX Sheraton Gateway

April (?): Hyphen-Con – San Diego

May 27-30: Strategicon / Gamex - LAX Sheraton Gateway

June 2011:  PolyCon 29 – Cal Poly San Luis Obispo

June 10-12: WyrdCon II - Costa Mesa Hilton

Aug (?): SoCal Old School Mini-Con IV – L.A. / O.C. area

Sept 2-5: SoCal Smackdown – Anaheim Hilton

Sept 2-5: Strategicon / Gateway – LAX Sheraton Gateway

Before I launch into the descriptions, though, I want to briefly describe the weirdness of Strategicon, which is by far our area’s biggest player in the con game. “Strategicon” is actually three different conventions at three different times of year: OrcCon, Gamex, and Gateway. Over the years Strategicon bought out other regional cons and moved them all to the LAX airport. Because of this Strategicon has had a virtual monopoly on gaming conventions in L.A. since the mid-80s. There are two major downsides to the Strategicon monopoly: (1) the character of all of all three cons has been completely homogenized and they all “feel” exactly the same, and (2) since they are all at LAX none of them are particularly convenient to outlying areas like San Bernardino, Orange County, Antelope Valley, San Diego, etc. This is especially ironic because OrcCon’s name is an abbreviation for “Orange County Convention” – so why the hell was it moved to LAX? Lame. Strategicon is a lot of fun and I go as often as I can, however there remains a strong reservoir of resentment towards it for the reasons I describe, especially amongst older gamers who remember the takeovers (for a taste of the vitriol, see the Comments to this previous post).

Strategicon (= OrcCon, Gateway, and Gamex): This is by far the largest gaming convention in Southern California. The last event in September 2010 had over 1200 attendees. Strategicon covers all aspects of gaming, including video games, miniatures, LARPs, RPGs, CCGs, and boardgames. Boardgames and RPGs are clearly the major focus of Strategicon, however. Indeed, Strategicon hosts most of the major regional competitions for many boardgames (and related card games like Dominion), sometimes with major prizes attached (e.g. a recent Settlers of Catan champion won a free trip to compete in Germany). There is always a huge turnout at Strategicon for RPGs as well, with major representation from RPGA (i.e. “official” D&D 4e events). While there are usually a handful of old school and indie RPGs being run, most of what you’ll find is the typical current mainstream stuff like D&D 4e, Pathfinder, GURPS, World of Darkness, FATE, and so forth. Call of Cthulhu is usually well represented, too. GM quality can vary, of course, but if you ask around about who the good GMs are you can definitely fill up all your days with excellent roleplaying. I always have an excellent time at Strategicon, but I have heard some complaints about the quality of sanctioned miniature tournaments at Strategicon, which in part led to the creation of SoCal Smackdown. Click here for pictures and a more thorough previous review of Strategicon.

SoCal Smackdown: This is a newcomer to the SoCal con scene, having had its first event in September 2010 at the Anaheim Hilton. One great thing about this con is that it is located in Orange County, and is therefore much more convenient for us more southerly gamers. Turnout this year was about 250. This con is primarily focused on miniatures tournaments, so if you are into Warhammer, Flames of War, Warmachine, etc. your mind will be blown. The downside of this con is that it’s on the same weekend as Strategicon, so most of the area boardgamers and roleplayers are in L.A. during the weekend and don't go to Smackdown. I think this conflict in scheduling is really very ill-advised, and I have ranted about it before: see pictures and a review of SoCal Smackdown.

WyrdCon: This is also a new con based in Orange County. This con is exceptional in that it is alllll Live Action Roleplaying (LARP). With 318 attendees at the first event earlier this year, WyrdCon handily wins the title of the biggest LARP convention in North America. Even though I had no background in LARPing I had a ton of fun at the last WyrdCon and I’m definitely going to the next one. You will see and experience very weird and intense stuff if you go. Read my previous review here.

SoCal Old School Mini-Con: This small and loosely organized one-day event has been held for three years now. The focus is all old school RPGs with a strong bias towards early editions of D&D and their retroclones. Attendance at the SCMC III this summer was around 30 people and it was perfectly awesome! Read about it here!

PolyCon: This is a smallish weekend-long gaming convention that has been running strong for 18 years at the Cal Poly campus at San Luis Obispo. I’ve never been to this event (long drive from O.C.), but I’ve heard it’s totally great. It appears to focus mostly on boardgames and RPGs.

Hyphen-Con: A smallish gaming con in San Diego. I’ve never met anyone who’s been to it, but it looks like a cool boardgame, card game, and RPG event. I think it’s been going on for six years now.

Monday, June 7, 2010

Gamma World: Mutation Decks and Gamex Session Report

A little over a week ago I ran my Gamma World one-shot “Floating Castle of the Wasp Women” at Gamex 2010. It was cool - I had eight players sprawled over two tables, and they were a funny and animated bunch. Most of them had played Gamma World before, so running the game was a snap.


I saw my main challenge in planning the game as preserving the random weirdness that comes out of the unexpected mutation combos while keeping the game fast and easy for potential newbies. I resolved to make pregens, but deal out mutations and equipment from decks of cards.

Mutation Decks
I made two mutation decks. A green one for physical mutations and a yellow one for mental mutations. I used text recognition software to read the text directly out the first edition Gamma World rulebook, and Illustrator to lay out the cards, removing a few mutations that had really long or confusing descriptions. I put two of each of mutation in the respective decks. After each player picked out a pregen I had them roll 2 d4s, the first d4 being the number of mental mutations to draw, the second d4 being the number of physical mutations to draw. Email me if you want to make your own mutation cards - I'll send you the files.

Mutation Cards in Action

The Party
After everyone picked pregens from the pile and drew their mutation cards, we went around the table and everyone briefly described their character’s mutations while I mentioned any (very) minimal background story any character may have had. The party ended up being:

U-Gene Lev-E – 600 year old celebrity comic with stress-induced epilepsy and orangutan body.

Musculus McGee – Four-armed mouse man with a bitchin anti-grav Datsun 280ZX. The envy of the skies!

“Rascal” Smith – Mutated lil’ rascal!

Chi Chi Robertson – Tiny humanoid cheetah kitten that sprays a musk compelling victims to do the Robotics Dance uncontrollably.

Prince Spanky – Anthropomorphic canid empath, Prince of the Sky Island!

Edvard Owlet – Flying owl man with super delicate skin and regeneration powers.

El Super Mack – Mysterious invisible brainiac.

Squid Vicious – Tentacle-faced freakazoid!



The Adventure 
(SPOILER ALERT: Read no further if you might want to play this scenario.)
The game began at dawn with screaming and fire on the PC’s floating Sky Island village. The green antigravity-generating head - “Bill” the Gravitron - had been stolen away during a raid by humanoid wasp women! The players had exactly 3 hours to return the head to the island before the village crashed into the radiated wastes of earth below! The players jumped into the anti-grav 280ZX and zipped into the sky in pursuit of the wasps!

They found the wasps living in a flying medieval castle with a huge two-story wasp nest protruding from its side. Near the drawbridge of the castle, on an outcrop of rock, was a semi-truck trailer and a few tents inhabited by human servants of the wasps. The party learned that these men were psychic slaves of the Wasp Queen, and they worked to maintain and run the castle whose computer system only responds to human commands. The party found one human named Bumpy Bo Bappy who had slipped out of the wasps’ mind control and wanted desperately to leave the castle. He was willing to help the party infiltrate the castle and let the party into the castle through a service entrance on the roof (after a brief fight with some wasp soldiers).

Wasps Swarm the Castle Battlements!

To make a long story short, the castle was a flying theme hotel from pre-apocalypse Las Vegas. In one of the guest rooms the party found an imprisoned worker-caste wasp woman named Prixie who wanted to rebel against the Queen and liberate the wasp hive from its tyrannical eusociality-imposed sterility (wasp nests are almost all non-reproductive females working for the Queen). Prixie was able to produce a small amount of pheromone to turn some of her sisters against the Queen – and together with the adventure party they started an insurrection in the wasp hive! Equality for all diploids!

To complicate matters even further, a week before the adventure took place the diminutive King Helix had effected a coup, imprisoned the Queen, and was using her pheromone to control the hive. The last 1/3 of the session was a race around the hive and the castle, in the middle of an escalating wasp civil war, trying to find King Helix and the Gravitron. The party rocked it, with a totally rad invisible-quarterback Gravitron toss / teleport maneuver at the end of the game that returned Gravitron Bill to the Sky Island despite U-Gene Lev-E’s constant seizures. The party took out King Helix with a grenade, and managed to take control of the flying castle by capturing the small human boy who piloted the castle. The party had only one casualty near the end of the game. A romance blossomed between Prixie and Prince Spanky, suggesting a common future for the Sky Island and the Liberated Wasp People.

Well done, mutants!


Tricked Out Gamma World Screen Shields Cyclopeatronic Hirsuteness

Tuesday, June 1, 2010

Gamex 2010: Roleplaying for 20 Straight Hours

This last weekend was Gamex 2010, one of the three big gaming conventions in the Los Angeles area. Guessing from the nametag numbers, attendance was probably somewhere near 1000. It was a nice sized event with tons of board games, RPGs, and beautiful epic miniature battles. The con was 4 days, but I could only attend Sunday because of other obligations. I took full advantage of my day at the con and ended up roleplaying for about 20 hours straight, with breaks for lunch and dinner. Starting at 9am I played in a Traveller session, I refereed an afternoon session of first edition Gamma World, and I played in an 8pm-3:30am session of old school Tunnels & Trolls. Yes, a great Sunday!

This year the selection of RPG sessions was quite good, meaning that for many time slots there were multiple games I would have been keen to play in. However, seats for some of the really interesting games filled up quickly. I was even surprised and flattered to see that my afternoon Gamma World session was overbooked when I arrived Sunday morning - I had 9 players sign up for 6 slots. I was prepared for 8 players, so I was able to take the first two alternates. I lucked out and had an awesome and animated group, including some classic Gamma World fans I’d never met before – one guy even came prepared with cool minis and set-pieces! I’ll make a more detailed post on the Gamma World game shortly. (UPDATE: Read about it here!)


Running Gamma World
(photo courtesy Louis Garcia, Dead Gamers Society)

Old school RPGs were pretty well represented at Gamex this year. There was a lot of Call of Cthulhu action and Robert Lionheart ran a bunch of sessions of Classic Traveller and Tunnels & Trolls. There was also off-program Gamma World action going on Saturday and Sunday nights.

My biggest regret of the con was not getting in on any of the Dead Gamers Society sessions. There are a lot of fun and creative gamers in this group that are a blast to hang out with. Luckily they're going to schedule a game day this summer to rerun a bunch of their Gamex sessions for those that missed out this weekend.

Lionheart’s Tunnels & Trolls game was definitely one of the high points of the convention for me. Lionheart, known as spinachcat online, is quite a talent. In the T&T game he was able to relay a very deep and convincing high fantasy background, and get the players in on some exceptionally satisfying epic-level action very quickly. Lionheart’s narrative, roleplaying, and refereeing skills are all excellent. This was my first experience playing T&T, and it was really great. We played using somewhat homebrewed 4th/5th edition rules.

Yes, a great Sunday! I can’t wait for the next convention!

 Cool Mini Setup of The Boxer Rebellion 

 One Corner of the Boardgame Hall