Showing posts with label tunnels and trolls. Show all posts
Showing posts with label tunnels and trolls. Show all posts

Wednesday, June 16, 2010

A Simple Spell Point System for OD&D

After playing Tunnels & Trolls a few weeks ago I was inspired to draw up a simple spell point system for spell-casting in D&D. In T&T spell casters spend and slowly regain spell-casting points as the game progresses.

First of all I want to say that I love the Vancian Magic paradigm of classic D&D, and I have no desire to alter the original system. Therefore, I present this homebrew spell point system as a new magic user character class - The Oranjian Wizard - which can be played alongside by-the-book Vancian magic users:


The basic idea is that Oranjian Wizards have a seventh Magic Points (MP) attribute which is determined by the character's level. MPs are spent to cast spells. The cost of casting a spell is determined by the spell's level. MPs are recharged every turn at a rate determined by the wizard's level:


So, consider... Given that a first-level spell costs 6 MPs, after an hour of in-game time (i.e. six 10-minute turns),  the MPs will be recharged enough to cast another first-level spell. Obviously, it takes longer to recharge for high-level spells. Hit points may be spent in place of MPs to cast spells. As well, extra MPs may be generated by permanently spending 1 point of Intelligence for 10 MPs.

Also, the normal rule applies that any spells cast MUST be in the wizard's spellbook.

Further options:

•    MPs may be used for other non-spell casting purposes like ability checks and/or saves or operating certain magical devices.

•    Some magic items may affect spell casting costs, alter MP recharge rates, etc.

•    Ability scores may modify MPs (eg. high intelligence might increase number of MPs).

•    The DM may define unique casting costs for specific spells. There may even be versions of spells that have identical effects, but different casting costs. For example, a version of Sleep that costs 4 instead of 6 would be highly sought after.

•    Some spell effects may be scaled up when more magic points are spent.

•    Additional armor types may be allowed, resulting in a penalty in maximum MPs or MP recharge rate.

•    The MP recharge rate may be increased while the wizard sleeps.

•    Some environments may block, retard, or enhance MP recharging.

•    MP recharge rate does not increase in wizards of advanced level. This would significantly decrease the power of high-level wizards.

Tuesday, June 1, 2010

Gamex 2010: Roleplaying for 20 Straight Hours

This last weekend was Gamex 2010, one of the three big gaming conventions in the Los Angeles area. Guessing from the nametag numbers, attendance was probably somewhere near 1000. It was a nice sized event with tons of board games, RPGs, and beautiful epic miniature battles. The con was 4 days, but I could only attend Sunday because of other obligations. I took full advantage of my day at the con and ended up roleplaying for about 20 hours straight, with breaks for lunch and dinner. Starting at 9am I played in a Traveller session, I refereed an afternoon session of first edition Gamma World, and I played in an 8pm-3:30am session of old school Tunnels & Trolls. Yes, a great Sunday!

This year the selection of RPG sessions was quite good, meaning that for many time slots there were multiple games I would have been keen to play in. However, seats for some of the really interesting games filled up quickly. I was even surprised and flattered to see that my afternoon Gamma World session was overbooked when I arrived Sunday morning - I had 9 players sign up for 6 slots. I was prepared for 8 players, so I was able to take the first two alternates. I lucked out and had an awesome and animated group, including some classic Gamma World fans I’d never met before – one guy even came prepared with cool minis and set-pieces! I’ll make a more detailed post on the Gamma World game shortly. (UPDATE: Read about it here!)


Running Gamma World
(photo courtesy Louis Garcia, Dead Gamers Society)

Old school RPGs were pretty well represented at Gamex this year. There was a lot of Call of Cthulhu action and Robert Lionheart ran a bunch of sessions of Classic Traveller and Tunnels & Trolls. There was also off-program Gamma World action going on Saturday and Sunday nights.

My biggest regret of the con was not getting in on any of the Dead Gamers Society sessions. There are a lot of fun and creative gamers in this group that are a blast to hang out with. Luckily they're going to schedule a game day this summer to rerun a bunch of their Gamex sessions for those that missed out this weekend.

Lionheart’s Tunnels & Trolls game was definitely one of the high points of the convention for me. Lionheart, known as spinachcat online, is quite a talent. In the T&T game he was able to relay a very deep and convincing high fantasy background, and get the players in on some exceptionally satisfying epic-level action very quickly. Lionheart’s narrative, roleplaying, and refereeing skills are all excellent. This was my first experience playing T&T, and it was really great. We played using somewhat homebrewed 4th/5th edition rules.

Yes, a great Sunday! I can’t wait for the next convention!

 Cool Mini Setup of The Boxer Rebellion 

 One Corner of the Boardgame Hall