Showing posts with label erol otus. Show all posts
Showing posts with label erol otus. Show all posts

Tuesday, November 1, 2011

Sneak Peek: Erol Otus' Island Town

This summer I played in an AD&D game run by Erol Otus at the North Texas RPG Con. Erol has always been one of my favorite fantasy illustrators and the Fantasy Arts Enterprises gaming supplements he published in 1979 (Necronomican, Booty and the Beasts) are some of my favorite gaming materials ever. Period.

Well it turns out the Erol is an exceptionally great DM. As great as you would hope if you're a fan of his art style. Playing with him is like walking into one of his weirdest and most whimsical paintings. For me the experience was like being in gaming heaven, really. Erol even has a homemade screen covered with his art (that's Tavis Allison peeking over Erol's arm, by the way):


The eight-hour session we played in was a test run of Erol's new module Island Town. All players are descendents of a shipwrecked crew of humans, dwarves, and halflings living on an isolated island. You can play any of these races, or you can play a hybrid called a "Moojongi" and choose which body parts you want ascribe to which pedigree! We all started at Level 0 and began the game by harvesting Hazu bulbs in the lower levels of the islands. You see, young residents of the island have to prove their worthiness to ascend to the breeding chambers in the upper island by spending several seasons making fermented Hazu cakes. This manifests as a series of competitive semi-strategic dice rolling games between teams of players. The whole process was so beautifully and poetically described by Erol in terms of the ancient traditions of blade wielding, injecting, and cake rolling - it's hard to describe the creative genius of the whole thing.

Erol explains some nitty gritty: "Here on Island Town a "0" level gets but 2D6 per stat.  You will add 1D6 per stat for each significant encounter/achievement/discovery becoming 1st level after each stat reaches 3D6.  Normally citizens achieve a 1D6 addition to a stat. after the yearly Hazu Harvest thus becoming 1st level 6 years into the 10 year stint of harvesting duties. "

This is a great mechanic. As a reward for achieving various tasks (harvesting, etc.) the 0 level characters get to roll an extra 1d6 for the stat of their choice. Once each stat gets up to 3d6 you become Level 1.

A lot happened in the session. After the Hazu harvest we opted to go fishing, at which time we encountered a Vacucmber right out of Booty and the Beasts! We also interacted with some of the elders of Island Town, had a mysterious nighttime encounter with a Rubber Face - one of the original island inhabitants, and went on a quest for sea shells in the worm infested caverns beneath the island. This was one of the most creative roleplaying sessions I've ever played in.

Erol, being the super cool guy he is, handed out drafts of the Island Town module to each of the players after the game. He is planning on making a formal release of the module at NTRPGN Con in 2012. Be sure to get a copy when it's released! Here are a few teaser snapshots of my playtest copy:

Tuesday, June 7, 2011

NTRPG Con: Some Photos

What a great weekend. I have more to say than I have time to type right now. Let me kick off a series of posts with a few photos I took:

(CLICK PHOTOS TO ENLARGE)

Paul Jaquays - Runequest

Otus, Jaquays, Dee - Artist Panel

Dennis Sustare


Tavis Allison - Metamorphosis Alpha

Erol Otus

Matt Finch - Mythrus Tower

Arkhein and Son - Urutsk: World of Mystery
 Circus Maximus

Marshall Mahurin - Chainmail

Friday, May 21, 2010

Naughty Erol Otus - Banned Illustrations

1982 saw the release of a high school-themed RPG called Alma Mater. Many game stores banned this product for its sex, drugs, and violence. Although I've often heard about this game, I've never personally seen a copy of it.

From what I understand, the game is a pretty straight-up old school RPG. The character classes are Loser, Average Kid, Brain, Jock, Cheerleader, Criminal, and Tough. The game takes place over four years, and players score points in categories like Social Success or Academic Success, with the goal of meeting class-specific victory conditions. There is a skill system that includes stuff like Drinking, Cheating, and Studying. There are also simple rules for dealing with various challenges like acne, pregnancy, and dope addiction.

Probably the most remarkable aspect of this game are the zinger illustrations by Erol Otus. Enjoy:

(CLICK IMAGES TO ENLARGE)


I thank Kellri for posting these scans to The RPG Site a few years back.

Thursday, May 20, 2010

Erol Otus' Gamma World

I’m immersing myself in Gamma World in preparation for the con session I’m running during Memorial Day weekend. I played this game back in the early/mid-80s using the second edition set in the burgundy box. I have fond memories of grid crawling through a trashed post-apocalyptic world, munching on Cheez-Its, listening to Iron Maiden cassettes late into the night. Playing Gamma World was pretty weird and cool - mutated humanoids digging through piles of rubbish to find goodies, cults of talking animals hiding in the hills, and secret bunkers hosting fundamentalist pure strain humans.

In reading about other folks’ Gamma World (and Mutant Future) games on blogs and forums these days it’s interesting to note the divergent aesthetic approaches to the game. The aesthetic represented in the official published material is pretty dark, gritty, and Mad Max-like. This approach seemed to become stronger over time through the various editions (at least the ones I have seen, I lost track around edition 4 or 5). More evident in the earlier editions, and in the current retro gaming world, is gonzo zaniness reminiscent of Thundaar the Barbarian and Dave Trampier’s first edition illustrations. I love Thundaar, so of course I'm biased towards this latter vision.

My personal favorite approach to Gamma World, however, is best illustrated by Erol Otus’ illustrations in the first edition supplements. Beautiful technicolor weirdness more along the lines of early Heavy Metal and Epic Illustrated magazines than Saturday Morning cartoons.

In particular, look closely at Otus’ colorful ref screen illustration. The sky is clear and blue – not a dark and gritty scene at all. Green tress, mountains, dragons, mushrooms. I like the punked out warrior babe with the Dead Kennedys amulet and the crazy techno-wand - I want to be her friend. The mutants are really weird and fantastic. Soooooooo awesome! I’ll take Otustown over Bartertown any day!

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Monday, February 2, 2009

Erol Otus



A Ghoul (top) and a Grippli (bottom)... AD&D Monster Card illustrations by Erol Otus c. 1981. Wonderfully evocative of the warm and lazy afternoons of my youth spent with polyhedral dice and graph paper.