Saturday, June 5, 2010

Robert Ryan's Harmonic Planar Wizardness

Robert Ryan is a prolific painter and tattoo artist - one of my favorites on both fronts. I really love his wizardly imagery... all quite familiar to the magic users of Oranj.


Tuesday, June 1, 2010

Gamex 2010: Roleplaying for 20 Straight Hours

This last weekend was Gamex 2010, one of the three big gaming conventions in the Los Angeles area. Guessing from the nametag numbers, attendance was probably somewhere near 1000. It was a nice sized event with tons of board games, RPGs, and beautiful epic miniature battles. The con was 4 days, but I could only attend Sunday because of other obligations. I took full advantage of my day at the con and ended up roleplaying for about 20 hours straight, with breaks for lunch and dinner. Starting at 9am I played in a Traveller session, I refereed an afternoon session of first edition Gamma World, and I played in an 8pm-3:30am session of old school Tunnels & Trolls. Yes, a great Sunday!

This year the selection of RPG sessions was quite good, meaning that for many time slots there were multiple games I would have been keen to play in. However, seats for some of the really interesting games filled up quickly. I was even surprised and flattered to see that my afternoon Gamma World session was overbooked when I arrived Sunday morning - I had 9 players sign up for 6 slots. I was prepared for 8 players, so I was able to take the first two alternates. I lucked out and had an awesome and animated group, including some classic Gamma World fans I’d never met before – one guy even came prepared with cool minis and set-pieces! I’ll make a more detailed post on the Gamma World game shortly. (UPDATE: Read about it here!)


Running Gamma World
(photo courtesy Louis Garcia, Dead Gamers Society)

Old school RPGs were pretty well represented at Gamex this year. There was a lot of Call of Cthulhu action and Robert Lionheart ran a bunch of sessions of Classic Traveller and Tunnels & Trolls. There was also off-program Gamma World action going on Saturday and Sunday nights.

My biggest regret of the con was not getting in on any of the Dead Gamers Society sessions. There are a lot of fun and creative gamers in this group that are a blast to hang out with. Luckily they're going to schedule a game day this summer to rerun a bunch of their Gamex sessions for those that missed out this weekend.

Lionheart’s Tunnels & Trolls game was definitely one of the high points of the convention for me. Lionheart, known as spinachcat online, is quite a talent. In the T&T game he was able to relay a very deep and convincing high fantasy background, and get the players in on some exceptionally satisfying epic-level action very quickly. Lionheart’s narrative, roleplaying, and refereeing skills are all excellent. This was my first experience playing T&T, and it was really great. We played using somewhat homebrewed 4th/5th edition rules.

Yes, a great Sunday! I can’t wait for the next convention!

 Cool Mini Setup of The Boxer Rebellion 

 One Corner of the Boardgame Hall

Saturday, May 29, 2010

LeBrun's Animal People c. 1806

Speaking of mutated humanoid animals, you might enjoy these 1806 engravings representing the work of Charles Le Bruns (1619-1690).

L.-J.-M. Morel d'Arleux
Dissertation sur un Traité de Charles Lebrun concernant le Rapport de la Physionomie Humaine avec Celle des Animaux 
Paris, Chalcographie du Musée Napoléon, 1806

Friday, May 28, 2010

Digest Sized Character Sheets for Gamma World

In case anyone might be interested, here is a pdf for some no-frills digest-sized Gamma World character sheets I cooked up. These should work for both first and second edition. There are two character sheets per page. Here's what they look like:


Also, if you're bothering to read this post you might be interested that TOR.COM just posted two separate retrospectives regarding original edition Metamorphosis Alpha and Gamma World, respectively. I think it's pretty amazing these obsolete games would get mainstream attention like this.

Have a lovely and colorful weekend - hopefully I'll see a couple of you at Gamex on Sunday!

Wednesday, May 26, 2010

Van Vogtian and Poulandersonian Talking Animals

Gamma World’s reputation as a totally zany game comes partly from its rampant anthropomorphism – namely, animals walking on two feet and speaking English. The official storyline given in the early editions of Gamma World – nuclear holocaust – doesn’t do a great job of explaining how radioactive fallout can result in badgers becoming bipedal, donning medieval armor, and acting like gnolls. While leaving the causation a mystery is fine, it’s certainly fun to think more deeply about specific scientifiction scenarios that might result in hop-scotching, jive talking rabbit people.

Two classic paperbacks I read recently provide some appropriately cyclopeatronic explanations for rapid language acquisition amongst our dear animal friends…


BRAIN WAVE – Poul Anderson

I was living at a tropical field station in Panama for a little while last year and luxuriated in some extra time to read a pile of paperbacks. In the pile was a great little read by Poul Anderson called Brain Wave. This story, one of Anderson’s earliest, was originally serialized in Space Science Fiction in 1953. The basic premise is that all life on earth had evolved while earth was being bathed in a strange type of space radiation that retarded neuronal activity. As the book opens, earth abruptly moves out of the radiation field and the intelligence of all living creatures increases by orders of magnitude. The results of this is that many animals gain a human-level of intelligence (resulting in an awesome scene where African Gorillas go bananas and rebel against the humans!), mentally deficient humans gain “normal” intelligence, and all normal humans become hyper-geniuses. Without going into too much detail, the end product of this could very well be an alternate Gamma World. The cover art for this Ballantine edition is beautiful and eerie; it's by someone named Phil Kirkland, whom I know very little about.




THE BATTLE OF FOREVER – A.E. Van Vogt

I love Van Vogt and I don’t know why he doesn’t get more attention these days. World of Null-A is one of my favorite 1940s sci-fi classics, and spectacularly presages everything Philip K. Dick became a superstar for. The Battle of Forever, from 1971, is one of Van Vogt’s more far out novels. It is set in the far future after the 1000 remaining humans separated themselves from the rest of the planet and evolved into large floating heads with small limp bodies. These 1000 individuals lived for 3500 years in an isolated hyper-intellectual society and had almost completely forgotten about the earth and the physical lives humans used to lead. The book opens with one of these future-humans emerging to explore the earth, finding a plant populated by talking humanoid animals whose ancestors were genetically engineered by the pre-isolation humans. Ahhhh, I love this kind of stuff! Please admire the wondrous Ace paperback cover art by master illustrator John Schoenherr.

Monday, May 24, 2010

Classic Gamma World Ads and Posters

This material should already be familiar to many of you, but here it is in one place. I especially love the white hot picture of Elise Gygax in the White Dwarf magazine ad! Yeow!

(CLICK IMAGES TO ENLARGE)