Friday, May 10, 2024
When did the OSR begin? 2008.
Witchlight Snail Race with Custom Miniatures
I'm running Wild Beyond the Witchlight for the neighborhood kids. If you're not familiar with the campaign, it opens with the PCs visiting the Witchlight Carnival, where they stumble through a funhouse mirror and end up in a region of the Feywild controlled by three sister hags. The typical narrative is that they then defeat the hags, free the original ruler of the land, and find a way home.
The carnival episode itself is fun, and consists of the PCs visiting booths and playing carnival games. One of the games is a snail race. For this session I sculpted a bunch of snail miniatures beforehand, and when the kids came over we had a painting session so each kid could paint racing colors on their snails. I modified the racing rules slightly to to play out the game along an oval using measuring tape. It was a big success, especially with various cheating and surprises happening (random table in book). The kids got to keep their snails after the game, of course.
The campaign is going well. We're about halfway through it at this point. I've needed to make it a little more gritty and fighting-oriented for this bunch, though. Tone down the whimsy a bit. But not too much.
Now... I gotta get my Gen Con schedule worked out before the May 19 event deadline... Any tips on good sessions to sign up for?
Monday, September 18, 2023
My Weekly Game
My weekly game with the neighborhood kids. They just completed the good old Sunless Citadel. They limped out into the sunlight with their pockets full of rare fungi and the ultimate prize - the cyst-like "apple" of the Gulthias Tree. One of the little dudes jumped up on the table on started dancing! Super solid group, here!
This old blog keeps getting lots of traffic. Over a million views now. Maybe I'll try to post some more. And/or do something gaming related over on Instagram.
Tuesday, January 21, 2020
Gen Con 2019 - Pictures and Brief Recap
I used to go to a fair number of gaming cons, but that was my first Gen Con experience. Steve goes every year for professional reasons - he almost always has a booth on artists alley. I'd always wanted to go since seeing the ads in the back of my Dragon mags back in the 80s, so going with Steve, who has the connects to get a hotel room nearby, was a no brainer. Obviously Gen Con is a totally different thing now than it was then. Well, maybe not totally different...
Here's me and Lou Zocchi, the original master of randomization. His booth is probably the single best direct link to the classic spirit of Gen Con. If you go to Gen Con you MUST stop by to see him and buy some dice. Check this insane original Range 1 digital randomizer he had:
Monday, January 20, 2020
12 Years of Cyclopeatron
Friday, January 17, 2020
Should I revive this blog?
I'd love to talk about this, and other material, some more. Share art. etc.
Also, I'm thinking about starting this blog again after... um... 6 years...?
Is anyone still out there?
Are blogs still even a thing anymore?
;)
Monday, August 11, 2014
Menoth Avatar Conversion with Scourge of Heresy Sword
1. To get the old boy out of squatty potty stance, I sawed off the legs just below the knees, and lengthened and repositioned them with thick pins. After this I sculpted new calves with green stuff and gave everything a good sanding to blend it all together.
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| Original "butter knife" sword (LEFT) compared to Scourge of Heresy sword (RIGHT) |
3. To make the model a bit more animated I clipped the sword arm above the elbow and re-pinned it at a slightly rotated angle. I also angled the sword hand forward a bit.
4. I assembled the model in a running position, with sword held high, and right foot held behind. The whole model is attached to the base by a large pin in the left foot. I hope that's good enough! It seems pretty solid...
Good cartoon
P.S. I'm still alive. Playing miniatures. Current X-wing champ of Tompkins Co., NY playing Whisper and mini-swarm. Still working on getting my Warmachine army painted... Maybe I'll post some pics...
Saturday, January 11, 2014
Wednesday, January 8, 2014
Half million hits (!) and a hiatus for miniature gaming
Real life has gotten intense lately with serious time pressures from my job and family life. It's all wonderful stuff, but it's hard to handle late nights of gaming when the spawn awaken at 6am every morning.
So yeah, without actual play inspiration the blog has slowed to almost nothing - especially since the second born arrived. I'm pretty much on RPG hiatus at the moment because I can't handle long games and this Spring semester I'm going to be super busy. I need way more sleep than the normal person to function properly.
My gaming lately has focused more on stuff I can do in bite-sized chunks of time. Skirmish-scale miniatures mostly. In particular X-Wing Miniatures, which is totally fun and looks really cool on the table. I am also painting up a Warmachine faction (Menoth) for imminent deployment. I can play these skirmish games in ~1 hour, which fits my life right now. I can also paint minis in the evening, which is something that I find supremely calming.
| Han Solo versus Boba Fett. Fun stuff. |
Thursday, October 3, 2013
My Perception vs. Player Perception
...so the whole session was basically a single encounter. I thought it was a good, fun encounter and I had a blast as the DM. I felt a little disappointed afterwards, however, because there wasn't much in the way of exploration, narrative advancement, or NPC interaction in the game. I try to have every session present a good splash of each of these elements because it's the kind of stuff I like when I play. Also, there was a lot more chit-chat than usual that night (which is cool, the players are friends, some of whom I haven't seen in a while), music was playing the background, and there were plenty of miniatures and gratuitous Dwarven Forge settings - all in violation of immersion dogma! I had fun, but I wasn't sure how "well" I did as a DM...
Within the fews days after the session, however, three of the players separately mentioned to me how much they liked the session - especially the skeleton bridge. Ok, cool!
Dear Princess Celestia: Although this truth should always be self evident, it's important for me to always remember that sometimes it's okay to have a simple night of beer, metal, monster killing, and treasure fondling. As a Dungeon Master I shouldn't fret too much about packing every single session with mapping, dialogue, and weird characters. The simple, perennial pleasures of death dealing and leveling-up will never disappoint anyone who plays the game of Dungeons & Dragons.
Session 7 ghoul smashing music:
Wednesday, October 2, 2013
ACKS Minimal Edition for OD&D Fans
Damn. If I had only known about THIS:
The ACKS Character Codex. This book is a beautiful thing. It is the core of ACKS system condensed into a small digest-sized booklet. It's essentially a Men & Magic or Player's Handbook for ACKS. And it's only $4.45 on Lulu! (This isn't an advertisement, by the way - I have no connection to the creators of this item.) This means if a referee wants to adopt the system, they could afford to buy a stack of copies to hand out to players. The referee could then use the more voluminous core book as a reference.
This book looks great. Here you can see it compared to the Grey Co. Spellbook supplement and the original Men & Magic:
Here's the title page:
Tavis Allison tipped me off on this thing. Apparently the Codex is not considered an official Autarch publication, however Tavis tells me that an official version of the Codex is on Autarch's lengthy to-do list. Let Autarch know if you want more stuff like this. I do!
Monday, September 30, 2013
Best Superhero Flick?
Cinema doesn't get much better than this... At least in the opinion of Cyclopeatron...
Sunday, September 29, 2013
Brief Log of Catheign Sessions
Tuesday, June 18, 2013
Alternate XP Systems
"Almost every game I’ve run as a GM has used a kind of ad hoc experience distribution system. I look up how many experience points are needed for the characters to reach the next level, and I give them whatever percentage of that number which I feel like they’ve earned. Most of the time I base that percentage on what speed of progression is optimal to keep the players in-step with events in my game world, rather than basing it off of challenges they have overcome."
Friday, April 26, 2013
Relative Popularities of OSR Games
634 - Swords & Wizardry
551 - Original D&D
549 - Dungeon Crawl Classics
512 - Advanced D&D
329 - Lamentations of the Flame Princes
236 - Adventurer Conqueror King
222 - Labyrinth Lord
209 - Castles and Crusades
208 - Basic Fantasy
143 - Talislanta
124 - Astonishing Swordsmen & Sorcerers of Hyperborea
119 - Adventures Dark and Deep
115 - Holmes Basic
110 - Basic / Expert D&D
97 - AD&D 2e
70 - Delving Deeper
For Reference:
2142 - Pathfinder
1465 - OSR Group
1430 - Dungeon World
1195 - Savage Worlds
733 - D&D Next
653 - D&D (4e)
437 - GURPS
365 - Shadowrun


















