Last Friday hopefully saw the start of a new campaign.
Six players joined in, including Greg Gorgonmilk, which was a treat. Greg's a super cool, fun guy, and his MU Sculdge was a real take-control no-nonsense kind of fellow, which was good to have in a group that included some newbs. The players said they want to return for the next session, which is a good sign, especially since the game climaxed with a graphic fiery suicide/fatality and a near TPK. Everyone liked the venue: a room overlooking the old arts quad at Cornell. The room has big oak tables and a chalkboard. The chalkboard turned out to be very handy. So it worked out nicely, although it will be a pain to bring in much Dwarven Forge or Hirst Arts on a regular basis. We'll be aiming to play first and third Fridays.
We played the original edition of D&D, straight out of the white box. I passed around a sheet with a few minimal house rules. Mostly stuff to help make the first level bumpkins a little tougher, all in the spirit of Gygax's OD&D house rules. I'm working on a campaign-specific player's reference booklet. The writing is mostly done, now I just need to take the time to add some art and figure out how to format and print booklets.
For this session the party visited a cloud mine similar to the one the PCs explored in my old Penelion campaign. This is another mine, at a different location, with a different history, however. I like the idea of an inverse dungeon extending into the sky, with levels tethered to the ground by great chains. I like swaying, creaking, rusted iron, splintered wood, smell of rain, vertigo, roots dangling from clouds, flying contraptions. I like things flying in the mist, just out of view. I like the possibility of the party finding a gate to the cloudlands. I hope this campaign will let us explore these notions better. The sun Gaedeaxe is large and distant and of a slight violet hue. Imagine how its light reflects on the clouds of an unnaturally extended dusk, and how its radiation nourishes the rare floating orchids that lay roots in the mist itself.
This cloud mine is chained to a high rocky plateau on the southern coast of a heavily cedared island called Catheign. More later...