Monday, July 12, 2010

Sunday, July 11, 2010

Shatner Choppers

Right Side:
 

Left Side:

On the chopper - lookin' great, Boston Legal!

Model Photo:

Star Trike:

Thursday, July 8, 2010

More Fantasy Van Murals

Riffing off of Grognardia's earlier treatment on the topic, I thought I'd post some additional remarkable van mural pictures I've collected while trawling the internet. Seeing vans like these when I was a kid always made my day. Luckily, around Southern California you can still spot them occasionally, especially those with supernatural Aztec murals. A few months ago in my neighborhood I saw a truck fully muralized for the heavy metal band Man-O-War and I started screaming to my wife with excitement - I wish I had a camera for that one.

Rom Villaseran

Thanks to Kieran Kelly at the Sci-Fi-O-Rama blog for pointing out the work of Filipino artist Rom Villaseran. I like this stuff quite a bit:

(CLICK IMAGES TO ENLARGE)

Wednesday, July 7, 2010

The Amazing Carcosa Boxed Set

I don't know how much I can possibly rave about TRS Games' Carcosa boxed set! It is much more than Dungeons & Dragons Supplement V - it is a fully self-contained OD&D game from an alternate reality.

Much has been written about Geoffrey McKinney's Carcosa campaign world so I won't go into it here (see the Carcosa Page and Carcosa Discussion). Whether one likes the setting or not - I personally love it - Carcosa represents the ideal form of what the D&D hobby could be and should be. The inspiration and the vision and the pure pure DIY awesomeness are just lovely things to behold.

This boxed set version of Carcosa is a perfect object of gaming fancy - from the cthonic Erol Otus art to the beautiful digest-sized character sheets to the old school precision-edged dice. The hex crawl map and guide in particular are fabulous. Many thanks to B. Portly Esquire for the labor he put into producing these, and of course thanks to Geoffrey McKinney and the multiple other contributors for the mind-bending content.

Sadly, this boxed set was produced in very small numbers and I was pretty lucky to get a copy. If you want something like this I guess you might just have to do it yourself...


(CLICK PICTURES TO ENLARGE)

Tuesday, July 6, 2010

Mini-Con Update - New Sessions Added!

There's been a very high level of interest in the August 14th SoCal Mini-Con in Anaheim. It's still over a month away and sessions are already filling up. As of right now we have 8 games scheduled! Wow!

We just added TWO new games to the schedule: Tavis Allison's OD&D game at 9am, and Joseph Goodman's Dungeon Crawl Classics playtest at 2pm. If you want to reserve a seat for any of these games CLICK HERE and leave a Comment.

MORNING SESSIONS (9am):
  1. T. Foster: AD&D - GAME FULL
  2. Christian: Labyrinth Lord - GAME FULL
  3. Tavis Allison: OD&D - Still openings!

AFTERNOON SESSIONS (2pm):
  1. Cyclopeatron: Gamma World - GAME FULL
  2. Ironface: Labyrinth Lord - Still openings!
  3. Joe Goodman: Dungeon Crawl Classics - Still openings!

EVENING SESSIONS (7pm):
  1. Brunomac: OD&D - GAME FULL
  2. Cimmerian: Urutsk - Still openings!

Friday, July 2, 2010

Beasts Creep From the Cloud Mines

We had a nice ~2hr Labyrinth Lord session last night. This was the 14th session in the campaign. Sadly, this campaign has significantly slowed in the last several months owing to real life issues among various participants, including childbirth, illness, the holidays, etc. Damn, we're old people! Last year we were gaming at a decent clip, playing pretty regularly every two weeks. Now it’s like once every month or two. My wife (who plays in the game) and I are expecting a baby July 16, so I suppose this will slow things down even more for a while as we make time for a new kind of adventure.

Session 13, which I never posted on, saw a mostly different party of players explore the first level of the cloud mines on the game-day after the group from Session 12. There was only one PC overlapping between sessions 12 and 13 – the cleric Philina. I thought it would be a fun experiment to have two separate parties indirectly interacting in the same world, yet having little or no direct contact – a bit like in the movie No Country for Old Men where the villain and protagonist never directly encounter each other. There’s nothing novel about this, but I’ve never personally tried it before.

Last night’s game primarily took place outside the forest village of Penelia, in the pine-shadowed coven grounds of the Penelion Sisterhood (of which Philina and Merryn are young members). Some of the translucently-skinned ape creatures the party encountered in the haunted cloud mines two days earlier had tracked the players back to the village and attacked them at night. This nighttime battle was won by the players with no casualties, but it lead to a sense of urgency because terrible and lethal things were now creeping forth from the cloud mines and killing innocents (one of the young sisters was slain in the night as the party fought the beasts - a very sad scene actually). The second half of the game was mostly detectivish problem-solving roleplaying, much of it taking place in an early morning Sisterhood council. Hypotheses were discussed, strategies proposed, and experiments were conducted on mysterious items previously recovered from the cloud mines (most of the players are scientists in real life).

At the end of the session the party packed up and headed back to the mines. They’ll dive in during the next session on Friday (hopefully - unless we have a baby before then)!