Character Generation:
- Abilities: 4d6, and remove the lowest die. Assign the six totals to abilities of choice.
- Level 1 characters start with maximum hit points.
- Players may not name the characters after themselves, because character death may result in death of the player.
- Each character starts with 3d6 x 10 pieces of gold.
- Strength: Fighters with STR of 14 or higher do +1 damage.
- Players declare actions (move, missile, melee, spell).
- Player and DM roll for initiative.
- Actions resolved for high initiative group.
- Actions resolved for low initiative group.
- Natural 1: Weapon dropped or misfired.
- Natural 20: Roll double dice.
- Bind Wounds: Immediately after combat (within one 10min turn) players may bind wounds for +1d4 HP. This will restore consciousness.
- Unless otherwise noted, all normal weapons do 1d6 damage. Exceptions:
- Dagger: 1d6-1
- Two-handed Sword or Hammer: 1d6+1
- A character is unconscious at 0HP.
- A character is dead when it reaches a negative number of hit points equal to its level.
