Character Generation:
- Abilities: 4d6, and remove the lowest die. Assign the six totals to abilities of choice.
- Level 1 characters start with maximum hit points.
- Players may not name the characters after themselves, because character death may result in death of the player.
- Each character starts with 3d6 x 10 pieces of gold.
- Strength: Fighters with STR of 14 or higher do +1 damage.
- Players declare actions (move, missile, melee, spell).
- Player and DM roll for initiative.
- Actions resolved for high initiative group.
- Actions resolved for low initiative group.
- Natural 1: Weapon dropped or misfired.
- Natural 20: Roll double dice.
- Bind Wounds: Immediately after combat (within one 10min turn) players may bind wounds for +1d4 HP. This will restore consciousness.
- Unless otherwise noted, all normal weapons do 1d6 damage. Exceptions:
- Dagger: 1d6-1
- Two-handed Sword or Hammer: 1d6+1
- A character is unconscious at 0HP.
- A character is dead when it reaches a negative number of hit points equal to its level.
"Players may not name the characters after themselves, because character death may result in death of the player."
ReplyDeleteThis is one of the most under-emphasized issues in fantasy tabletop gaming. Truly, it is the scourge of our way of life.